How To Start Curse Of The Dead Bride?

In the Amorous Adventures: Curse of the Dead Bride quest, players must complete the following requirements: being a Thane of Solitude, having completed the Amorous Adventures quest A Widow Too Soon, and having completed the Amorous Adventures Quest. The quest requires players to use Jordis the Sword-Maiden as a follower, talk to Elisif, and talk to Sybille Stentor.

The quest has several requirements, including being a Thane of Solitude, having completed the Amorous Adventures quest A Widow Too Soon, and having completed the Amorous Adventures Quest. To start the quest, players must advance manually to the next stage.

In the first installment of the revived r/CurseOfStrahd discussion threads, players discuss how to start Curse of Strahd, best practices for assembling a party, and advice for new DMs considering the module. The Justiciar threw an amulet into the lava, starting the quest to track it down. The cursed monk can be found possessing a sentient amulet within the Adamantine Forge.

The story revolves around La Pascualitas, a cursed monk who is dressed twice a week behind curtains. The Ra Den building, built in 1966, was believed to be built in the realm where the living and the dead collide. A Feng Shui master instructed the architect, Shu Wen Yen, to incorporate a mannequin-like body into the building.

The quest also involves completing the Amorous Adventures quest A Widow Too Soon, marking Broken Oar Grotto, and killing the leader of the Blackblood Marauders for Ahtar. Players must ensure that the characters needed are alive in the game.

In the end, the quest is a thrilling adventure with a unique twist, as players must navigate through the world of the Dead Gods and overcome various challenges.


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How To Start Curse Of The Dead Bride
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  • Just came across your website and what a motherload of wonderful information and tactics (and cool artwork)! I’m currently DMing Curse of Strahd for the first time and Volenta was the next Bride I was going to introduce to the party. 😀 I’m planning to use maybe her Barbarian or Monk stat block when I have the party attempt to stop the Druid ritual at Yester Hill. (I’m crafting her backstory around that she was given to Strahd as an offering by the Druids as a form of alleigence (and as a test of her ruthless bloodlust to protect the ruler of Barovia). My group is 3/4 casters, so it’ll be fun to witness their horror as a tiny masked woman in a dress attempts to tear them to shreds like a crazed animal. 😂

  • YES, same idea for class feature (on all the brides), Beast Barb for Volenta; Necro Wiz but with bulk of spells being charm and cc other than Animate Dead and Danse Macabre for Viliševic and Anastrasya as a Wild Magic Sorc with focus on roll manipulation and teleports (and her wild magic triggers one of the Dark Gift effects/for 3e regional taint effects instead of regular wild magic rolls). I do add either Erina (no, not the drakon city guard, but the mists adventurer preset character, raised as a shadow vamp or master’s chosen, thus keeping some original ranger abilities) or Patrina (in original “regular elf enticed by strahds obtained magic and ended up as a banshee” form) as a rogue as their respective str/charisma melee drains become that much more dangerous if real upfront damage is involved as all CoS runs i did were of higher level than the adventure itself.

  • As someone else said, please please PLEASE make the other brides. Volenta will likelY be introduced the next session of my CoS game so this is great. Some people might think I’ve made a mistake with this, but I’ve set up the 3 brides and Rahadin as ‘fortold enemies’, one of each of my players characters, with Escher being Ezmerelda’s (the fated ally) enemy. Volenta is the enemy of the monk in my group, an extremely good hearted, yet very naive and trusting dragonborn. My players are going to Lake Zarovich in an attempt to resuce Arabelle, but there’s only going to be one boat and not enough space. As the dragonborn is afraid of water, im hoping he’ll be left behind on the shore, where i can introduce Volenta. I’m planning on playing Volenta like a monster, but everything to her is a game. She will consider the monk a new ‘Toy’ to play with, whilst telling him that her ‘child’ (the beast that slumbers in Lake Zarovich, not her actual child, but she considers herself its mother) will deal with his friends, and then she will drag him to Ravenloft. She is also going to wear a belt made of dead baby birds with dresses sown into their skin (something i pulled out of my ass in a dream the mono had of her). She’s not supposed to be defeated, rather act as a waring of the battle to come. Knowing him, he won’t take the bait, so she’s going to goad him about how much pain she’ll cause him, how he can’t save his friends or himself, and if it looks like his friends will survive on the lake, she attacks in anger.

  • Personally, when I ran CoS, I ran Volenta as more of a trickster, than a psychopath. She preferred subterfuge, traps, and misdirection to direct combat (unless her “sisters” were with her) and I even gave her some levels in Rogue. Whereas I played Anastrasya as the psychopathic, violent powerhouse, who loved to be the architect for Strahd’s various schemes to torment the people. I gave her levels in Fighter. Ludmilla was cold, calculating, and intellectual; a curious scientific mind, studying the limitations of various creatures and forms of magic across the land. She had levels in Wizard. Escher on the other hand was depressed and self-loathing. Once having been an adventurer, he sacrificed his companions to save himself and became one of Strahd’s consorts. Now that Strahd has grown bored and cast him aside, he deeply regrets his actions and wished to either escape, atone, or die. Escher had levels in Bard.