Does Fire Emblem Engage Have Post Game?

Fire Emblem Engage (FE Engage) is a popular Japanese role-playing video game franchise developed by Intelligent Systems and published by Nintendo. The game offers exciting gameplay and engaging story content, but it does not have a New Game Plus mode. However, players can still enjoy the post-game content by clearing a save file before the final boss battle.

After clearing Fire Emblem Engage, players can access a collection of post-game content, including new trials at higher difficulty levels. This post-game content includes rewards like crystals, banes, SP books, and money from 100,000 G to 150,000 G, depending on the difficulty level. Players can also return to The Somniel, move between points on the World Map, train allies through practical training, and start the next chapter.

Fire Emblem Engage is known for its grindy nature and lack of New Game Plus mode. However, there are four Waves coming as part of the Fire Emblem Expansion Pack, which means more content will be added at undisclosed dates. Players can also unlock multiplayer in Fire Emblem Engage by unlocking the Tower of Trials after completing Chapter 6.

The post-game content in Fire Emblem Engage is not significant except for Maddening difficulty, which allows skirmishes to appear. However, there are other avenues of progression to bulk up your roster.

In summary, Fire Emblem Engage offers exciting gameplay and engaging story content, but it does not offer a New Game Plus mode or New Game Plus mode. Players can still explore the map, complete skirmishes, and challenge the final boss, but the lack of a post-game feature may deter some fans.


📹 What you can do after finishing Fire Emblem Engage | Fire Emblem Engage – Post Game

What to do after you complete the game. You can grind the characters that you didn’t have chance to level up during the first …


What to do after you beat Fire Emblem Engage?

Once you beat Fire Emblem Engage, you can play new postgame content. This includes harder trials and upgrades for specific units.

Should I play male or female in Fire Emblem Engage?

Should you be a boy or a girl in Fire Emblem Engage? There are no major differences in Fire Emblem Engage if you choose one gender over the other. Fire Emblem Engage is the latest in Nintendo’s series of turn-based tactical strategy games. In Engage, you can play as a male or female. The series doesn’t offer as much customization as other games, but having two genders is better than one. When you start Fire Emblem Engage for the first time, you’ll see a screen with male and female options for the main character. Players must choose one form to continue. Which should they choose? There are no major differences in Fire Emblem Engage if you choose one gender over the other. The dialogue is the same, and you can talk to all characters (male or female) and use the same moves. Players might need to think about the voice acting. The male and female protagonists have male and female voice actors. Some lines might be performed differently, but the visual appearance of both heroes should be the same.

Is Three Houses better than engage?
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Is Three Houses better than engage?

Thanks. Engage has better gameplay but less customization and isn’t as replayable. Formerly known as maro_man. Three Houses has a better story, characters, and routes to play through, while Engage has better gameplay and visuals. You’re on the GameFAQs message boards as a guest. Sign up or log in to post messages, change how they are displayed, and view media in posts.

Nintendo Switch; How does Engage compare to 3 Houses?

I’m planning to start one of these this weekend. I only care about combat and customization. The story and characters just need to be good. Thanks.

Can you keep playing after beating Fire Emblem Engage?

Fire Emblem Engage has a long main story with side missions and activities. Clearing Paralogues increases the Bond Rank for Emblem units, unlocking more skills and better weapons. Players can try different characters and classes in a new playthrough. Even after you beat the game, there are lots of things to do. You can start a new file or max out your old one. After the credits in Engage, you can keep playing before the final fight. You can still explore the world map and finish what you started. These are the best ways to keep yourself busy in the Elyos world.

Does Fire Emblem Engage carry over new game?

Fire Emblem Engage doesn’t have a New Game Plus mode. Once you finish the main story, you can explore, fight, complete extra stories, and even try again in the final battle. Your progress carries over to the postgame. You can level up your units in skirmishes and the Trials. After finishing the game, you can unlock the Relay Trials and Vicious Volcano. Get Nintendo Switch icons based on Fire Emblem Engage characters!

Can you marry in Fire Emblem Engage?

The game is still about the characters, with each one having their own story. The stories between the main character and their followers are mostly romantic. The game features a marriage with the pact ring system. Once a player has units at A-rank, they can use a pact ring to make a unit S-rank. They can only do this once, and the cutscene shows it as an engagement. Fire Emblem Engage doesn’t limit pact rings by gender. All characters react the same to the proposal, regardless of the player’s gender. It depends on what the player wants. They won’t get the same mechanics from marriage, but they’ll still get character connections and chances for shipping.

Does Fire Emblem have a post game?

Your post-game content is any DLC, leftover battles, the Tower of Trials, skirmishes/arena battles to max out your characters, and raising supports.

How many DLC will Fire Emblem Engage have?

The Expansion Pass costs $29.99 USD ($39.99 CAD) and includes four waves of DLC.

Is Fire Emblem Engage replayable?

Many people felt burned out on 3H because they had to replay the monastery to get to the new story. There was more time outside of combat. For this crowd, Engage will be more replayable because they can skip the story missions and get back to battle. Engage is the same each playthrough. Nothing will change except you might get new support characters. If you played every route in 3H, you’d need to play Engage 4 times to equal that, and you wouldn’t get a different story or cast of characters. I played 3H 10 times. I don’t want to play Engage that many times. You can make an argument either way. It’s not multi-ending or multi-route. It’s one route.

Can I romance in Fire Emblem Engage?

You can’t romance a companion until later in the game. The event happens in a side story that starts after the plot twist where Alear becomes an Emblem. Some paralogues require you to fight your Emblems to unlock their max bond level. You don’t fight Alear, but you can give the pact ring to any companion with an “A” rank to romance them. It’s not just romance. Alear can bond with characters regardless of gender. Some of these bonds will be romantic, while others will be platonic. A male Alear can bond with big daddy thiccums Vander, but since he’s one of the platonic options, you’ll have to rely on your own ideas to do the romantic heavy lifting. I romanced the dancer Seadall because he was the cutest person I had the highest rank with. When you give the ring to your chosen, they’ll leave you a memento on the desk in Alears chambers. I got a scarf. Seadall likes scarves.

Can I get married in Fire Emblem Engage?

The game is still about the characters, with each one having their own story. The stories between the main character and their followers are mostly romantic. The game features a marriage with the pact ring system. Once the player has units at A-rank, they can use a pact ring to make a unit S-rank. They can only do this once, and the cutscene shows it as an engagement. Fire Emblem Engage doesn’t limit pact rings by gender. All characters react the same to the proposal, regardless of the player’s gender. It depends on what the player wants. They won’t get the same mechanics from marriage, but they’ll still get character connections and chances for shipping.

Does Fire Emblem Engage have multiple endings?
(Image Source: Pixabay.com)

Does Fire Emblem Engage have multiple endings?

Fire Emblem Engage doesn’t have multiple endings. Fire Emblem Three Houses had multiple storylines, but Engage doesn’t. You follow one story. You can choose different bonds between characters, which leads to hidden scenes and romance. Meanwhile, there are side stories and hidden characters to find in the paralogue battles. That’s it. For more Fire Emblem Engage endings, check out our guides on Fire Emblem Engage rings, characters, classes, and emblems.


📹 What Happens When a Fire Emblem Game Ends?

Intro 00:00 Trial Maps: 3:08 Modes: 5:38 Fates and Engage : 6:45 New Game+ : 7:30 Sacred Stones: 9:04 Fire Emblem Echoes: …


Does Fire Emblem Engage Have Post Game
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  • It’s honestly hard to really imagine many post games in Fe. Echoes somehow did it best bringing it back full circle to awakening and giving a super boss at the end in grima. Most of the time Fe seems to like to do side quests or prequel chapters instead of something after story. It’s hard to find a threat after beating god but that just meant baby grima was already better than god

  • Dude Thabes Labyrinth was absolutely peak, I will always remember that experience. Also just had a great idea for post game in the FE4 Remake. After the epilogue where you beat the game, Seliph and crew should be able to journey to each of the areas in lore where members of the first Gen were turned to stone and free them using the Kia staff and have them be playable, then you would have access to characters like Lachesis, Asbel, and the a few others maybe in some trial map or in your next playthrough of Gen 2

  • Surprised he didn’t talk more about how much time you could spend in awakening and fates just perfecting your army. Awakening relied on spotpass a lot for this, yeah, but it was still by far the most extensive postgame in the series, and that’s now counting how much the DLC added to it. Usually people wouldn’t have paired up all the female characters so you still had new paralogues to play and new characters to unlock, not to mention spotpass chapters did the “let’s recruit the unrecruitable characters” the best in the series, as long as we count them as non-canon, as they included a narrative with all those recruitments. Fates was also really cool with the reclassing system and the child units were the same as awakening so it also added a lot.

  • Personally, and this is probably my bias showing, but I enjoyed how Radiant Dawn held back on its answers to some story elements, but gave little tidbits of extra lore through playing the game multiple times. And sure, this isn’t exactly something that one would expect to find without the internet probably, but it’s cool to see nontheless. The post-game for Echoes was done really well and Thabes definitely upped the ante with how much the difficulty spiked.

  • Man, I know so many people from fire emblem just from heroes. I’ve played Awakening, Fates, 3H, Echoes and Engage. Oh and am playing the very first fire emblem game on the switch. I think it’s called shadow dragon. What I really wish I could play are the older ones. Especially genealogy. That one has so many cool characters. I think Eyvel and Mareeta are in there. Maybe I’m wrong. Oh how can I forget about sacred stones. It looks so sick as well. That was the one with Marisa. I do like her character a lot.

  • I really am glad Thabes was added to echoes, It’s such a cool, scary and powerful addition to an Already amazingly faithful remake. Still to this day I return to Sacred Stones vanilla or Rom and play until I unlocked all the Characters in the post game. It’s just so fun and amazing and I love these post game parts so much

  • I never got past the second floor of the ruins in FE8 I think the for me the weapon durability did fair well against the hordes of enemies coming at you the relic weapons had almost no durability and iron weapons did like no damage and the fact I don’t have enough time during my normal life means I could never finish it . Nice going to anybody who could beat it you have my respect 😅 If they did a remake of Sacred Stones and gave the ruins the Thabes treatment where you could at least bookmark your progress and maybe balance the weapons a bit better I think I’d enjoy it way more than I did. Thabes Labyrinth was very fun and challenging I don’t understand why people don’t like it, but we’re all different I guess. Great article mate keep up the great work.👍🏼

  • If i could have anything I’d want a post game for Sacred Stones that explained wtf Formortiis is in the cosmology of the world. Like what’s a demon lord compared to the devine dragon. Hes clearly not a fell dragon but he kinda functions like Loptus. Playing echoes just makes me crave it more with the way they fleshed out wtf Grima is.

  • Awakening and Echoes are still my two favorite games. I love the Future Past DLC of Awakening, and the postgame with Grima in Echoes basically had me losing my mind. I may be biased because they were already my favorite games before I played any post-game, but both those games just cater to my tastes in a way no other Fire Emblem game has. I hope to play Radiant Dawn at some point in the future, and I’m hoping it will give me some of the same feelings I had the first time I played the other two games

  • Engage’s Postgame could have been amazing if it had an equivalent to the Lagdou Ruins in FE8. I’ve played through the Fell Xenologue twice now and the maps just don’t feel the same due to all the restrictions the game places on you. Having a postgame dungeon in Engage would have been perfect for grinding levels and gold to max out the donation levels for each nation.

  • now that dlc is a thing i highly doubt we will get something like echoes again hack that was even crazy to get when it came out most games just put post game in dlc instead sadly like i would be happy if we got something like 3h or maybe even unlock some non playable or boss characters for post game that would probably be enough to satisfy me but obviously getting something like echoes and fe8 would be the best of the best but i don’t think will ever happen again

  • Been loving these worst to best rankings. I think my favorite Korn album is probably Follow the Leader or Take a Look in the Mirror. But like you said everything from Issues up in your vid is solid af. I got some band requests: Sum 41 AFI Deftones Incubus I feel like these bands have mostly banger albums. Curious of your takes.

  • My favorite post game was Path of Radiance’s Trial Maps. These are the only Trial Maps you can play in English on official hardware, and they’re amazing! They provided us with an answer to item hording: no matter how many times you play these maps, your weapon durability will revert back to what it was when you cleared the game after the map ends. This means you can finally go full ham with all the legendary weapons (that are available to you) plus the pseudo-Legendary Forged weapons you create yourself with no consequences whatsoever! To make this even better, you get more legendary equipment from the unlockable characters! For example, Shiharem has an extra Full Guard (nullifies effective damage), Bryce has the S-Rank Wishblade (basically this game’s Gradivus), and Ashnard, hoo boy, Ashnard. HE HAS COMPLETE INVINCIBILITY, AND HIS OWN PERSONAL 1-2 RANGE SWORD, AND HIGHER THAN AVERAGE MOVEMENT, AND HIS FINAL BOSS THEME!!! You have to put in an unreal amount of work to get him, but it’s sooooo satisfying to mow down entire maps as the Final Boss himself!

  • I loved new game plus, the most common use of it for me was just buying the class mastery skills. Theres a certain unique fun challenge in setting up a situation where a unit can survive tons of attacks and go through many rounds of combat for the mastery XP to get it really quickly, but… sometimes i dont wanna hit pass turn for 67 turns. new game plus does make it easier, so i try to not use things that wouldnt normally be available to me. like i dont buy death blow instantly lol. but also mostly for recruiting people to have different teams, even though that usually makes chapter 13 a nightmare lmao

  • Something I would love: replayable maps. Similar to how Engage scales skirmish battles to your highest level units, chapter maps could scale up. For example: CQ 10. Who doesn’t love it? Imagine taking your end game team vs scaled up enemies there. Master Ninjas, Spear Masters, Falcon Knights, Oni Chieftains, and Snipers. I think it would so much fun. Or Reunion at Dawn with end game teams? I think that would really allow for fun builds and good investing, especially for games like Awakening, Fates, and TH

  • It’d be awesome to see NG+, post-game maps expecting you to max your units, and post-game lore all in a single game. I’m excited for a new remake next that hopefully has some fun post-game stuff with bonus lore, but a new game can hopefully take more liberties with how it’s set up and won’t need to follow the traditional formula they always try to.

  • The one thing I’m always bother with FE is that I wanted a customisable or Free Mode liked new game+ where I can pick any units and their classes if I already have unlock/promote the characters, select any chapters / levels to play on, pick the difficulties of each level before entering and etc. The problem I have with FE is that once you beat the game you go back to the start of the game. This is a issue for me since FE can be a time consuming game with chores and a lot of thinking, what if I wanted to play a certain level or paralogues again without going through the same thing I already done with different units and classes of the same units I take in battle?

  • Echoes post game is easily the best for me. I’ve never actually beaten it because it’s been awhile since I’ve played Echoes and the one time I got to like the ninth floor and found Astra, the cartridge came out, but it’s definitely what a post game should be for the series (also if dungeons came back that would be super rad)

  • I don’t think I ever did Thabes Labyrinth in Echoes. Might have to give that a shot at some point. As of now Creature Campaign is definitely my favorite post game content. I’m not sure I’d really classify Three Houses New Game+ as post game content though. Yes it is unlocked by completing the game, but it’s just a means to replay the game more easily on a new story route or the same one again. It’s not any additional content like Creature Campaign. I agree that Engage missed an opportunity here. It brought back the world map, but there is nothing new that appears after the main game is finished. Just more skirmishes that will randomly spawn endlessly I guess. I think they might have also intended for the Tempest Trials to be post game content? But I was never particularly interested in those. Would have rather seen a new Tower of Valni/Lagdou Ruins type area. Trial Maps are the worst. I never both with them. Totally agreed on that point.

  • The Thabes Labyrinth is by far my favorite (despite its difficulty). I could always appreciate that they chose to give a deeper backstory to the scariest villain in the FE franchise, too. It would’ve been nice to be rewarded with a new character each time…. but I was more than fine with the surprise at the end back then.

  • The lack of of a New Game+ in Engage is what instantly killed the experience for me. The lack of a support log being saved through playthroughs made replaying the game feel pointless as any progress you work for in one playthrough become irrelevant in the next (I usually 100% support logs in FE games, so this was a particular blow to me). I wanted to replay the game over and over until all the supports were seen / wake up conversations / pact ring scenes were seen, but after seeing that the game doesn’t keep a log, I played it only 3 times and dropped. They really prioritized the gameplay to be fun while dumping everything else.

  • Honestly I think I’ve only ever touched the trial maps once in PoR. Sure like it’s conceptually neat to get characters for completing extra maps, but if they don’t have any story related stuff attached and can only be used in said maps…why should I bother. I think Thabes is my personal favorite post game since it made a character I wasn’t interested in far more fascinating and creepy while also ramping up the difficulty. I could definitely see a midquel during the timeskip Post game for 3H, or time related shenanigans in Engage. I suppose it is logical to focus more on the main game but still.

  • Solo the ruins final floor with Ross was easy but on the 2nd run i felt like changing ross into a dark mage so used the stone i glitched to get and made him a dark mage and f up my Ross never touched him since he crashed my game when ever i used him ahh to be young and stupid with little access to the internet lol

  • The only times I stuck around after the end for an FE game was Awakening to try some of the DLCs (and I quit, because the enemies were overlevelled as hell) And Echoes, where I started exploring the dungeon, died to a dragon encounter after maybe 30-60 minutes, and realised it was a waste of time. I guess it’s fine for people who DO want to find reasons to keep playing and building characters, but, these games already have amazing replayability.

  • Thinking that playing against others in Fire Emblem would be fun, clearly shows the developers have never asked people how they play Fire Emblem… Fire Emblem is already a very slow series on the gameplay front, so having the game be even SLOWER by having to wait on random people on the internet to make moves, really didn’t help!

  • I consider the awakening bonus units as post game content coming in later with game updates. With getting emmeryn walhart and co being added as party members. Echoes while one of my least favorite games. The post game is incredible to see them expand on grima even further as I had a theory when awakening was new that he has divine powers in him and that proved me right. I never really played the post game or sacred stones. I did a map or two but it just didn’t feel fun to me. 3 houses gameplay is meh so the new game plus just makes it more bearable to play the other routes without wasting my time trying to recruit all the house students. Getting them immediately is always good.

  • Also, while Fire Emblem may not be intentionally designed for it, the games are still very friendly to challenge runs or doing weird crap like ‘oops! all generics’ or ‘+30% enemy growths, baby’ or even ‘Homeless Dragon — No Somniel, No Babyrealms, no fun’ runs thanks to the understandable math underlying the franchise. The franchise just doesn’t really need New Game Plus the way, say, Shining Force or Der Langrisser does. Like, to this very day, people are still doing Ironmans and 0% growths of Fates and Thracia and Blazing Blade. Or doing experiments like ‘what if Lyn was in the Binding Blade’.

  • FE series takes so much years to create a game. The Tower as post game gives replayablility. It keeps us fed until a the next one is announced. Rougelike dungeons are nice to add to this series Imagine a dungeon or labyrinth floors full of enemies that are so powerful or arent from their current world, beats the 100 floor and reaching it its the boss from past or future hint enemy

  • I missed out on all the DS games, but I think the differences in FE7 between the routes gave a lot of value, although hector’s becoming more the “default” route for just most complete/hardest nullifies Eliwood’s in the end. And ya, 3H NG+ was nice to get all the story without spending an extra 50h per playthrough getting all the between-mission grinding done

  • I’ve found that even the best games I’ve played struggle with making the postgame. I think the two most interesting examples are Chrono Trigger DS and La Pucelle Tactics. Chrono Trigger had a strict “no filler” rule, to the point that an entire pyramid dungeon was scrapped. This rule was ditched when making the DS port’s Lost Sanctum, which gives you non-stop obnoxious fetch quests and is the very thing the original game was trying to avoid. It gets to the point that the Lost Sanctum is sometimes said to lower the average quality of the game. La Pucelle Tactics had the first battle against Baal in the Disgaea universe. When localizing the game to the US, Disgaea was already available, so someone decided to include a battle against DISGAEA Baal. And it’s terrible. It’s twice the level of the first Baal despite not adding higher level training maps, completely messing up the balance of the game up to that point. It means that your entire team is likely to be replaced by a squad of Baal (since you can recruit multiple times), meaning your Est falls off despite being encouraged to grind. Speaking of which, since no extra training maps are added (which was not fixed in the Ragnarok ports) the grinding will be done by having your units kill each other until they reach level 4000. Unlike the first Baal, there’s also no tension because it’s playing the world map theme and it’s DISGAEA Baal in name only (it’s just a recolored Normande). They did not learn their lesson for the EU release and added Phantom Baal, which has similar problems but at least it does vaguely resemble a form Baal did take in other NIS games.

  • This might be a hot take, but I honestly don’t care about post game content anymore. I want to play the game and be done with it, not feel like the game is stretching me along for dozens of extra hours just to occupy my time. If I want to play the game more I’ll play it again. I want to play a game once through and be happy with it. I fundamentally don’t understand why people act like a game not having endless content and ng+ is a death sentence. It’s that sort of attitude that’s created the live service gaming hellscape of the modern era.

  • IMO “Endgame” is things to do before beating the game and “Post game” requires beating it. Engage would have been better with Awakening style extra maps. On the Grima matter, someone would have found them, though no promises on if that someone could have put it out of commission. Always a fan of NG+