Fire Emblem Engage is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo Switch. It is the seventeenth installment in the Fire Emblem franchise, and was first announced on September 13, 2022 during a Nintendo Direct with an estimated release of January 20, 2023. The game follows Alear, a “divine dragon” from a royal house who awakens after a thousand years to find corrupt enemies have returned.
Fire Emblem Engage has the best strategy gameplay seen in the Fire Emblem series so far, with the game’s “Engage” mechanic being the star of the show. Quality of life improvements in inventory management and strategy are also present. To unlock multiplayer in Fire Emblem Engage, players must first unlock the Tower of Trials, which is added to Somniel after completing Chapter 6.
Fire Emblem Engage is available for purchase on the Nintendo Switch Pro Controller and comes with a wide array of original characters that players can upgrade and customize to their liking. A demo for Fire Emblem Engage would be fantastic to have on the Nintendo Switch, but there is currently no one available to download.
In conclusion, Fire Emblem Engage is a new mainline entry in the turn-based strategy game series, following a new hero called Alear, a “divine dragon” from a royal house. However, it is unlikely that a demo will be released for the game before its release.
📹 Looking at the Engage demo gameplay from IGN and Gamespot
Sub for more instant Engage analysis videos, updates and more! Thanks for watching! IGN review: https://youtu.be/Jx64kOFitcc …
How many hours does it take to beat Fire Emblem Engage?
How long is Fire Emblem Engage? Fire Emblem Engage is about 40 hours long. If you want to see everything in the game, you’ll probably spend about 90 hours to get 100% completion.
Genres: Turn-based, role-playing, strategy/tactical New features in Fire Emblem Engage: Beginners Guide, Tips and Tricks, The Somniel – Base Features and Facilities Guide, Walkthrough, Paralogues – List of Side Missions, Characters, Emblem Rings – List of Emblem Characters.
Is Fire Emblem Engage good or bad?
It’s fun, but it could be better. That’s why Fire Emblem fans aren’t respected. The games are just products to sell waifu images, not art.
Why did Fire Emblem Engage fail?
The best parts of Fire Emblem: Three Houses weren’t in Fire Emblem Engage. The two games were made at about the same time. Three Houses was free to make new things, but Engage was more like the old games. Engage felt like a step back after Three Houses. The biggest problem with Fire Emblem Engage is its story. It doesn’t have the same elements as Three Houses, which made it a hit and made Fire Emblem one of Nintendo’s most profitable franchises. There were few real relationships in Engage. Generals and their units mostly met in cutscenes, but this was underdeveloped. Characters drifted in and out of scenes, making them superfluous to the storyline. The dialogue was bad and didn’t help the plot. The main characters, returning Fire Emblem characters, and especially the villains were boring and just there to move the plot along. This might have worked in a stronger story, but fans wanted the storytelling style of Three Houses. Some character relationships were created in Engage. For example, characters could find out they had family, but this happened suddenly. They didn’t have a good reason to engage the audience, and they seemed like cheap tricks to create drama. Characters died without developing, making plot points feel hollow. Three Houses made it easy to talk to every character because anyone could contribute to the story and the world. Bad dialogue made conversations a chore.
How many chapters long is Fire Emblem Engage?
Fire Emblem Engage has 26 chapters. Each one takes about 10 minutes to an hour to play. The Polygon staff found that Fire Emblem Engage can take 30 to 50 hours to play. This depends on whether you complete side content. Read on to see the full Fire Emblem Engage chapter list. The chapter titles don’t say everything that happens, but they can hint at some events. Be warned! Fire Emblem Engage Chapter List. Prologue: The Emblems; Chapter 1: Awake at Last; Chapter 2: Queen Lumera; Chapter 3: Hostilities; Chapter 4: A Land in Bloom; Chapter 5: Retaking the Castle; Chapter 6: The Stolen Ring; Chapter 7: Dark Emblem; Chapter 8: The Kingdom of Might; Chapter 9: A Clash of Forces; Chapter 10: The Fell Dragon Sombron; Chapter 11: Retreat; Chapter 12: The Sentinels; Chapter 13: Heroes of the Oasis: Chapters 14-24 Recollections, Chapter 25 The Final Guardian; Chapter 26: The Final Engagement.
Is Three Houses better than engage?
Thanks. Engage has better gameplay but less customization and isn’t as replayable. Formerly known as maro_man. Three Houses has a better story, characters, and ways to play/replay, while Engage has better gameplay/combat and visuals. You’re on the GameFAQs message boards as a guest. Sign up or log in to post messages, change how they are displayed, and view media in posts.
Nintendo Switch; How does Engage compare to 3 Houses?
I’m planning to start one of these this weekend. I only care about combat and customization. The story and characters just need to be good. Thanks.
Is Three Houses better than Engage?
Thanks. Engage has better gameplay but less customization and isn’t as replayable. Formerly known as maro_man. Three Houses has a better story, characters, and ways to play/replay, while Engage has better gameplay/combat and visuals. You’re on the GameFAQs message boards as a guest. Sign up or log in to post messages, change how they are displayed, and view media in posts.
Nintendo Switch; How does Engage compare to 3 Houses?
I’m planning to start one of these this weekend. I only care about combat and customization. The story and characters just need to be good. Thanks.
Does Fire Emblem 3 Houses have a demo?
Fire Emblem Warriors. The Three Hopes game comes out on June 24, but you can try it today! In this game, you’ll meet Edelgard, Dimitri, Claude, and other Fire Emblem characters. Fight for the future of Fódlan with Three Houses characters. If you’re not sure if this game is for you, the free demo lets you play the first couple of chapters, try different characters, and play with a friend. Your demo save data transfers to the full game if you buy it. This lets you try the game and get ahead.
Can I romance in Fire Emblem Engage?
You can’t romance a companion until later in the game. The event happens in a side story that starts after the plot twist where Alear becomes an Emblem. Some paralogues require you to fight your Emblems to unlock their max bond level. You don’t fight Alear, but you can give the pact ring to any companion with an “A” rank to romance them. It’s not just romance. Alear can bond with characters regardless of gender. Some of these bonds will be romantic, while others will be platonic. A male Alear can bond with big daddy thiccums Vander, but since he’s one of the platonic options, you’ll have to rely on your own ideas to do the romantic heavy lifting. I romanced the dancer Seadall because he was the cutest person I had the highest rank with. When you give the ring to your chosen, they’ll leave you a memento on the desk in Alears chambers. I got a scarf. Seadall likes scarves.
Do I need to play anything before Fire Emblem Engage?
You don’t need to play previous Fire Emblem games to enjoy Fire Emblem Engage. You get Emblem Rings throughout the game. They contain the spirits of previous heroes from older Fire Emblem games. You don’t need to have played the games these characters are from. Fire Emblem Engage has its own story. It doesn’t tie into the events of previous games. It’s a standalone game. You’ll see some references to the characters’ pasts, but you don’t need to know what happened to them in their original games to understand them here. It’s interesting that Nintendo and Intelligent Systems paid so much respect to the series with Engage, since the game doesn’t mark a major anniversary or event. It doesn’t try anything new with the franchise. It goes back to some classic parts of the franchise and is a return to form. The marketing made it seem like heroes from previous games were the main characters, but that’s not true.
How long is the Fire Emblem demo?
Fire Emblem Warriors. The Three Hopes demo lets you play the first three chapters of the game. It lasts until the main mission of Chapter 4. The demo is about three hours long, including cutscenes, exploring the hub area, and completing levels. You can play through the full prologue for the game, up to the two-year time jump. You can test the main combat mechanics, choose a house to lead, and explore the hub area. This includes chatting with allies, training, cooking meals, completing chores, adjusting classes, unlocking achievements, and upgrading certain facilities.
You can try co-op play in split-screen. This unlocks in Chapter 4, letting you take on all the side missions with a friend.
Is Fire Emblem Engage disappointing?
These new gameplay mechanics were satisfying, but not enough to make up for the rest of the game’s shortcomings. Fans of the older games liked the new mechanics, but fans of the newer games didn’t. Fire Emblem Engage’s combat was risky, but the game’s characters, story, and social elements were not. ESRB T for Teen: Fantasy Violence, Mild Language, Mild Suggestive Themes.
📹 NEW Fire Emblem Engage Nintendo Switch Gameplay
Just a bit more gameplay for ya before release! Fire Emblem Engage Preview: https://www.youtube.com/embed/F8o1OwPpvyY …
There is a lot of stuff in the vids, so definitely check out the IGN and Gamestop vids if you haven’t already. Some notable things that were mentioned but not shown are: Base has fewer ‘extraneous’ activities \r Performance is good\r Bond rings are equipped in place of rings\r Weight training gives temporary stat buffs
I notice movement is a lot like Disgaea in this. You can move to a tile, then you can move again to a different tile within your initial movement range. Maybe we are finally free of having to completely cancel all movement if you misclicks, or aren’t happy with where you placed your unit. Probably gonna stick with free movement for the entire game thought. That just looks really clean to use.
Both platforms say that with this game, the series is going back to its roots with less social aspects; which is what I love. Three houses was a great game but the monetary gets repetitive after 200+ hours of gameplay. The gameplay looks very solid and I’m very confident that it will be great. Im remaining optimistic about the story. Im hoping it’ll be good. I’m not gonna ask for a masterpiece but at least be a good story.
Something I find fascinating at this point is that the only character we’ve seen wield an iron axe confirmed not to have a speed penalty is Anna. Figuring out how speed penalties work is still not entirely known, but past games have used either speed or strength to calculate the penalty. From this article, we can tell the iron axe has 9 Mt, Vander has 11 Str and 8 Bld, and takes a penalty. Boucheron has 9 Bld, 10 Str, and takes a penalty. From another article, Anna has usksovs build, 7 Str, and does not take a penalty. Jade as an armored knight, Panette as a berserker, Bunet as a great knight and Rosado as a wyvern lord wielded different axes, and took speed penalties. Their attack powers were very high. As these were later game units, I think it’s likely the mechanic is tied to a stat that doesn’t grow much (like build.) My best take on the matter? The speed penalty is probably Bld-weight like in the GBA games. Iron Axes most likely have a weight of 10. Anna probably has a Bld of something like 7, and a fighter skill that gives bld+3, or something to that effect. A caveat though is that Anna has a single visible skill that looks like a money bag. She might just be surprisingly heavy, or the map view might only show skills that are combat relevant (perhaps she generates gold while attacking or something.)
mh no weapon durabilty so maybe like in fates where the weapons have abilites, like def +2 at the end of your turn, or no doudle attacks or aqmybe one of the reversed weapons that reverse the weapon trianlge and alears abilites divinely inspiring maybe gives the char clsoe to him more exp in battle, i think byleth had such a ability too
The Weapon Ranks are so high because I am guessing they went back to how ranks worked in FE4. In that game, the lowest rank was C and ranks weren’t leveled up but strictly tied to your class and usually got higher on promoted classes (or with Holy Blood but this game doesn’t have that obviously). Engage seems very similar.
I never trust anything given to reviewers, or said/done in trailers, as they likely have a ton of “magic” involved… Nearly every showcase of new characters have included absurdly low % crits, meaning they changed the RNG to always crit for the footage. Weapons and items available and ranks for weapons and such could be set to whatever they want, and demos aren’t reliable for judging things like framerate and overall stability… At most, i fully trust the overall mechanics to work as shown and the characters to be what they showed, but anything beyond that is likely changed or tweaked for the footage…
What I love about Intelligent Systems is with every new FE game they always improve the little details or add new ones, and you notice them, and at that, they all come together to complete and form the greater package which makes the technical experience so much more fun play, helping the game feel fresher and more comprehensive than the last one.
The battle arenas actually representing the location your character was standing on the map view was really the best step the series took to blend the two perspectives together. I even expect the next main line game to go a step further and not feature a map view at all and have the entire game set in a grid-based high-quality environment, basically like the Xcom or Mario & Rabbits games. Its the next logical step.
I was really really damn sceptical about this game but this actually looked good. The ring bonds was putting me of a lot until I learned more about it but other than that everything looks like a great improvement. I love the Fire Emblem franchise but I’m still tempering my expectations for this entry just in case
I love this game so far. The gameplay, the graphics and even the main character. Yeah I know people think they are ugly or not a fan of Rainbow protagonist but to me they are not that bad. Can’t wait! January 20th could not come sooner! Time to engage! I love that mechanic by the way I loved Three houses and Three hopes. I hope the gatekeeper comes back in this version so we can see his past self!
I can really see that Intelligent Systems have put in a great deal of work into this game – the animations are fluid, the art style is fun and different from past titles, and the world and characters look vibrant and full of life. Not to mention the combat and overall gameplay looks to be excellent too! So excited for this game!
The main thing I’m still skeptical about is the Break mechanic. Looks like Break always happens when initiating combat with Weapon Triangle Advantage. Unless the target unit is armored or on a fort. It’s good that the enemy can inflict Break too, I’m sure that will help to balance it out. But I still feel like it would be better if WTA when initiating combat gave a unit a CHANCE to inflict Break, not a guarantee. Like, it could be based on the attacking unit’s Skill stat aka Dexterity if they’re still calling it that now. Or maybe attacking unit Strength vs target unit Defense? I don’t know, maybe I will be wrong, but automatic Break just for landing a hit when initiating combat with WTA seems too powerful. I’m also not convinced that unbreakable weapons is the best decision for Fire Emblem either. Weapon durability has always added another layer to resource management that just doesn’t exist otherwise. If it’s balanced better than it was in Fates, my mind may change. I just hope it’s not like Fates where silver weapons were absolute garbage because of the debuffs after combat. We will find out soon enough how good this game really is. I remain cautiously optimistic.
I finally think Intelligent Systems has peaked graphically. When they jumped art styles after moving from the 3DS to the Switch, using Three Houses as an example, it was quite clear they were using generic textures and often those textures weren’t very high fidelity. Now, they’ve captured their own distinct style and found their niche, making Fire Emblem look like Fire Emblem, rather than looking like a medieval anime game. Every texture is polished, vivid and stellar, with every aspect being expressed smoothly; every detail is fined out and it doesn’t look like they slacked off in particular parts of the map – rather, every graphical element is given the same level of care. With that major graphical upgrade and change alone, I’m so pumped for this.
The engage mechanic seems to be a little broken, at least in early game with the one shots. Hoping this was not on hard difficulty and it gets more difficult later on. It was my only gripe with three houses, hard mode was too easy and lunatic was like 10 steps above it. Just gmme some middle ground T_T
No fire emblem as of late, has ever been able to compete against fates’ combat animations. Especially with 2 hit with 5 hit combos, total of 7 free hits. And not to mention brave weapons. So possibly even more hits. Characters may even block and or dodge an opponent’s combos. Especially of both challengers have multi hit abilities
Looks amazing, gameplay is back to the old style, which I love, and animations are amazing and seem so fluid, reminding me the old and complex 2d animations, that most fans love, and that have been kinda missing since it went 3d. The only thing I’m not sure yet, are the English voices. Most caracters seem to have generic voices, which makes them seem lo lack “character”. Hopefully I am wrong, but its so important to have original characters, not only visually, but also their voices, story, attitudes etc. I personnaly hate generic anime voices in caracters, that give them a japanese, overdramatic vibe…
Personally, I would have definitively liked more to see a new Star Fox, Kid Icarus and even F-Zero game on Switch, a real Mario Kart and Donkey Kong Country on the Switch without being a Wii U port and more news from Metroid Prime 4 rather than get another Fire Emblem and Pokemon because it’s since 2017 that the Switch born and, since somes years, we’ve been eating the same repetitive games that come again and again: Fire Emblem Three House, Fire Emblem Three House Warrior, Fire Emblem Engage, some Fire Emblem spin-offs and Wii U ports and now the leaks about a Fire Emblem 4 remake for be release in summer 2024, without forget the 2 Pokemon games that come out every year, including the last Pokemon episode that was heavily criticized negatively for the many bugs at his release in which people don’t find it supposed to be normal that the developers didn’t test the game before his release in addition to the Pokemon community who complains about the graphics which they consider ugly while on the Fire Emblem side, I saw that most in the common Fire Emblem communauty complain about Engage that the English dubbing is not terrible, that the new character design could have been done better, that it look like fan service and that it’s not normal to some people to announce paying DLC in advance for a game that is still under development and has not yet been released when additional content could have already been introduced into the game rather than asking to the players to throw away their money a second time but, well, Nintendo is addicted to monney so Nintendo already know they are winner if they release the same popular game again and again like Pokemon and Fire Emblem as long as they can take their own community as a sheep just for the money despite the quality in those last games start to lose when we see how the last Pokemon game was so much liked by his own community for be so much hated, especially when you know how much a Pokemon and Fire Emblem game brings in Japan about monney in comparison with a Kid Icarus, Star Fox and others games less popular.
Okay, I’m afraid to say this out of worry over backlash, but… where was the actual gameplay? All I saw were flashy effects, overpowered abilities, and enemies who couldn’t fight back. This looks more like a soulless power fantasy than an actual game, and this is coming from someone who played Fire Emblem: Warriors.
I know I might be being a wee bit dramatic, but this brings me to tears to watch. I was so skeptical a few months ago and as it’s gotten closer and closer to release I’ve gotten more and more excited for this game. If it’s even remotely as fun as it seems, this is going to be a fantastic entry in the series 🥹
Speaking from someone who already has a hard time with games like this, I think the gameplay looks pretty fun/accessible. On the other hand, the character designs, voice direction and writing seem awful. Every one-liner seems so pompous yet naive. I get that this is a fantasy RPG, but does every character need to look and sound so obnoxious?