Fire Emblem Engage’s DLC is not necessarily cheap, but it is worth getting for fans who enjoyed the main game and want to experience more Divine Dragons adventures. The DLC story is by far the worst in the series, with gameplay feeling more like a strategy game than an SRPG. However, the new Emblems and their maps are worth it for players who enjoy the Divine Dragons adventures.
Fire Emblem Engage is an enjoyable SRPG with polished gameplay mechanics, but its pricey expansion pass is worth it just to get extra missions and adventures that take place outside of the main story. With Wave 4 promising the addition of new story chapters and classes, the DLC adds a bit of repeat value to the game.
The DLC Emblems are super fun to mess around, especially Edelgard and Veronica, but so far, I haven’t really enjoyed the Fell Xenologue. If you’re tight on money, I would say it’s not worth $30, but if you’re not, the Emblems alone make it a fun addition to the base game.
The Fire Emblem Engage Expansion Pass has already added new content to the game, such as Divine Paralogues, useful bonus items, and even new Emblem Rings. Once you purchase the Expansion Pass, you will automatically have access to the new content as they release.
Fire Emblem Engage is a fantasy tactical role-playing video game franchise developed by Intelligent Systems and published by Nintendo. The cost of the DLC depends on how much you want to replay the game and partly because the game is balanced.
📹 Is the Fire Emblem Engage DLC Worth $30? – Expansion Pass REVIEW
Is the Fire Emblem Engage DLC worth $30? ▭▭ SOCIALS ▭▭ INSTA http://www.instagram.com/Dale_DPG TWITTER …
Is Three Houses better than engage?
Thanks. Engage has better gameplay but less customization and isn’t as replayable. Formerly known as maro_man. Three Houses has a better story, characters, and ways to play/replay, while Engage has better gameplay and visuals.
Should I get Fire Emblem DLC?
All are worth it. Royal Royale is challenging but rewarding. Hidden Truths has a great story. The DLC with the kids is my favorite part of Fates. It made me appreciate the child units I would have otherwise ignored.
Should I finish Three Houses before Engage?
No. This is a good place to start. Not really, but you should know who the Emblems are. You can jump into anyone in an FE duology. Your IP address has been blocked due to many HTTP requests. The most common causes are: The latest version of Opera sends multiple invalid requests to our servers for every page you visit. We recommend you stop using this browser until the problem is fixed. If you use the Brave browser or the Ghostery add-on, these programs send extra traffic to our servers for every page you browse. They then send that data back to a third party, which essentially spies on your browsing habits. Using GameFAQs with these browsers can cause IP blocks. Some unofficial phone apps use GameFAQs, but they don’t act like a real browser. This stops automated systems from flooding the site with traffic. Your IP may be blocked if you keep using these apps. There is no official GameFAQs app, and we don’t support these unofficial apps.Using a script or add-on that scans GameFAQs for box and screen images, running a scraper or downloader program, using a poorly configured browser add-on for blocking content. Using our search engine too much in a short time. If you promise to stop, we will unblock your connection, but we will block it again if we detect more bad behavior.
When should I start the DLC Fire Emblem Engage?
Do the DLC as early as possible. I think the DLC is poorly implemented. If you get them early, your team will be overleveled and the base game will be easy. If you get them later, you missed out on using them for half the game. Your IP address has been blocked due to many HTTP requests. The most common causes are: The latest version of Opera sends multiple invalid requests to our servers for every page you visit. We recommend you stop using this browser until the problem is fixed. If you use the Brave browser or the Ghostery add-on, these programs send extra traffic to our servers for every page you browse. They then send that data back to a third party, which essentially spies on your browsing habits. Using GameFAQs with these browsers can cause IP blocks. Some unofficial phone apps use GameFAQs, but they don’t act like a real browser. This stops automated systems from flooding the site with traffic. If you keep using these apps, your IP address may be blocked forever. There is no official GameFAQs app, and we don’t support these unofficial apps. Using a script or add-on that scans GameFAQs for box and screen images, running a scraper or downloader program, or using a badly configured browser add-on for blocking content can overload our search engine. If you agree to stop, we will temporarily unblock your connection. However, if we detect further bad behavior, we will block it again.
Can you marry in Fire Emblem Engage?
The game is still about the characters, with each one having their own story. The stories between the main character and their followers are mostly romantic. The game features a marriage with the pact ring system. Once a player has units at A-rank, they can use a pact ring to make a unit S-rank. They can only do this once, and the cutscene shows it as an engagement. Fire Emblem Engage doesn’t limit pact rings by gender. All characters react the same to the proposal, regardless of the player’s gender. It depends on what the player wants. They won’t get the same mechanics from marriage, but they’ll still get character connections and chances for shipping.
Can you marry characters in Fire Emblem Engage?
The game is still about the characters, with each one having their own story. The stories between the main character and their followers are mostly romantic. The game features a marriage with the pact ring system. Once a player has units at A-rank, they can use a pact ring to make a unit S-rank. They can only do this once, and the cutscene shows it as an engagement. Fire Emblem Engage doesn’t limit pact rings by gender. All characters react the same to the proposal, regardless of the player’s gender. It depends on what the player wants. They won’t get the same mechanics from marriage, but they’ll still get character connections and chances for shipping.
Can you infinitely level in Fire Emblem Engage?
No class can reach level 20. Players can use Master Seals to move beyond the level cap. A Master Seal lowers a unit’s level to 1, allowing them to level up to 20. Once a character reaches level 20, they must use a second seal to change classes and reset to level 1. This doesn’t reset progress, but keeps stats and lets units grow. If you change classes on the same tier with a Second Seal, your stats may change. If players change Louis’s advanced class from Great Knight to Paladin, Louis will lose some strength, armor, and gain additional resistance and other stats. This isn’t from leveling down, but from leveling away from the previous class. A player can move from level 20 to level 1 without losing any stats. Each stat has a cap. These stats are based on class. Base classes have lower stat caps than advanced classes. Special classes like Fire Emblem Dancer and Thief have their own unique caps.
What does the Fire Emblem Engage DLC do?
The Expansion Pass unlocks more Emblem characters, accessories, Divine Paragons, and a new story. Wave 4 of the Fire Emblem™ Engage Expansion Pass DLC is here! In this last DLC, you can experience a new story, meet new characters, and unlock new classes. With all four paid DLC waves, you can get more Emblem characters and accessories, try new Divine Paralogues, and play a new story with new characters and locations. Here’s what’s been released with each wave:
Does the DLC break the game Fire Emblem Engage?
They just break the game. The base game had you lose all emblems. It’s a sudden difficulty increase. With the DLC emblems, that doesn’t happen. The 3H emblem is better than Lyn. It’s the best combat emblem in the game, with Eirika as the only real competition. That doesn’t even include what it can do with Byleth and Tiki. I think 3H is fair. Not as crazy as Eirika. I think it’s more powerful early on and against dragons. I rarely use it in the late game or post-game. It could be better than Lyn, but I’m not a big Lyn fan.
Is the DLC for engage worth it?
It’s just okay DLC. This Fire Emblem game is just okay. A short break between three games. The three houses will be important in the next game.
How long is Fire Emblem Engage DLC?
How long is Fire Emblem Engage: Fell Xenologue? Fire Emblem Engage – Fell Xenologue is about 7 hours long. If you want to see everything in the game, you’ll probably spend about 11 hours to get 100% completion.
Genres: Turn-based, role-playing, strategy/tactical Fire Emblem Engage Expansion Pass: Wave 4.
Does gender matter in Fire Emblem Engage?
6. Choose male or female Alear. In Fire Emblem Engage, you choose whether to play as a male or female version of Alear. In Three Houses, this was a big decision because it affected who your character could romance later in the game. The male and female protagonists are the same in Fire Emblem Engage. In Fire Emblem Engage, you can reach S-rank support with any character, regardless of the protagonist’s gender. The only difference is how they look, so choose whichever one you like best.
5. Explore Somniel. Your base, the Somniel, has activities that give items and bonuses, but not all are available from the start. They become available quickly, but you won’t always know when new activities become available. You’ll need to explore to find out.
📹 Is the Fire Emblem Engage DLC Worth Your Time?
The Fell Xenologue is finally out! In this video I give my impressions of each map, the writing, and the Xenologue as a whole.
At least out of this DLC and your streams, we collectively got: 1. The alternate royals, with especial shoutouts to Slayline and Altcryst 2. The alternate royals having some baller dialogue with other units (once again, shoutouts to Slayline with Céline and her retainers; and Altcryst with his retainers…truly a :lizcrying: moment for me with Altcryst lmfao) 3. All my names for the alt royals (Altfred, Slayline, Diamalt, Altcryst, Poison Ivy, Poortensia, Altimerra and Fauxgado) 4. Those iconic Diamant drink and name reveal Soren clips Value!
The issue with fixed join level is that if you do the Xenologue as soon as possible the Divine Paralogues will scale through the roof, which will essentially make them unbeatable for a while. I just cannot understand why the characters don’t join with scaled levels when everything else in the DLC rigidly scales with your level.
Kinda wish they implemented this DLC exactly like Cindered Shadows. Cindered Shadows was so much fun and the fact you got the new units/classes in all files of your main game was fantastic. Again, New Game+ would have been a massive benefit for the DLC since you would be able to build your units for the Fell Xenologue with multiple plays.
In chapter 5 using celica to warp Nel out from the boss room is suicide on maddening since it aggroes the whole map, triggers all reinforcements including a set of units with extra health bars that act as an enrage that normally never spawn. My only complaint about this map is that 1 of the cannoneer that spawns with Nil will attack alear so he can get oneshot if both wyvern and cannon hits. I hope you play chapters 5 & 6 on maddening since I think they are the hardest content ive done in FE, although I havent played thracia, awakening lunatic or any of the DS harder difficulties.
I think it would have been better if they if they just gave everyone some predetermined skills from other emblems. That way Nel and Nil could get some extra utility while every unit you didn’t use could also have some skills on them. Feels like it could make it more viable to do the xenologue at any point of the game
I’m glad this article isn’t tearing down the Fell Xenologue as if it’s an unplayable/unbeatable waste of money and is instead providing genuine critiques. This dlc is not the end of the world as we know it. I’m excitedly expecting for more for Engage, even if all we get later is updates and bonus bond rings and weapons or something minor.
I enjoyed the story. It wasn’t ground breaking but fun. Downside is the nil reveal needed time to happen same with Nel knowing who he was. An extra chapter or two would have made the story flow a lot better instead of fighting evil versions of our friends The winds were super cool and getting them was all worth it at the end
As someone who actually joined the based game story of Engage, I really enjoyed the Fell Xenologue for adding a little more context for the main story. Albeit very little, but still something. As for wanting a more “darker Fire Emblem experience” this was pretty dark all things considered, what with all of these characters that we (and by we I mean by I) care about are all dead and that there was no saving anyone without killing them. I feel like the Four Winds helped me see the Four Hounds in a different light, not as characters or as people, but rather what they represent. A twisted form of love. They also cover some darker themes throughout their supports with (main timeline) Mauvier and Veyle respectively: overcoming loss, PTSD, the idea of being remind of what you have lost, etc. Speaking that last one, that leads into Nel and “Nil” who have become some of my favorite characters in this game next to Veyle. My main reason for liking them is how their relationship parallels with Alear and Veyle as the children of Sombron (albeit in different timelines). Before getting into that, let’s start with Nel. Nel is one of those cold and stoic girls that are far nicer than they first give you credit for while Alear is nice from the start. Nel is a pure Fell Dragon that can transform, while Alear is a Divine Dragon that was once born a Fell Dragon that can’t transform because they lost their Dragon Stone (and they lose it for good when they are killed in CH. 22), etc. I could go on, but that’s just my two sense.
Since I played in both normal and hard. Honestly I would say it’s definitely intended after you beat the main game. I know there are some masochist player try to play without using emblem so it’s very very painfully. All I can say the difficulty is alright if you know how to set up your characters besides the twins. I give Luaur Marth best trait with Kamui as the emblem, which cheese most of the fights . Nil is hard to run u need Ike to carry. So it’s all right but I like the battle conversations . I can give the dlc 7/10 for what it’s trying to do, but kinda lose points on final battle
I one of the few that liked the main story, not necessarily the way it was told, but the story and dialogue regarding Nil and Nel is truly awful. I liked the stuff with the Four Winds and wanted more of the alternate versions of the Royals as everything was basically in the trailer. I was hoping for a campy side story and this was not that. The maps on Maddening are not fun at all and I switched to normal halfway through out of frustration and then they were ridiculously easy were some bosses only had one health bar. It was clear they knew it was ridiculous since they put it on casual mode, but that just made it worse as it didn’t feel like Fire Emblem and the reinforcements got absurd given that Nil had to survive. I’ve considered bring Nil to one of the main missions and leaving him alone on Classic mode, but deployments are far too low and I want to forget about those maps. As a whole, the DLC was a decent sized package, but the Xenologue portion needed a lot more work and play testing. The story wouldn’t have bothered me nearly as much if the maps were fun to play.
I played the Fell Xenologue on Hard until the finale. I barely scraped by on Hard in Xenologue 5, then Xenologue 6 was so ridiculous I had to lower the difficulty to Normal out of pure frustration. At that point I just wanted it to be over. Normal mode made Xenologue 6 a joke. I wanted to get it over with, but not that badly, so I wish it wasn’t such a drastic drop from Hard to Normal. Can’t imagine 5 or 6 on Maddening. Now that I know you have to do the Xenologue in every playthrough to get the new units I think I’ll just do it on Normal mode. It might have been mind numbingly easy in 6 on Normal, but oh well. I didn’t like the Xenologue enough to justify playing it again on higher difficulty. I’ll just do Maddening in the main game and hopefully be satisfied with that.
Am I the only one here who actually enjoyed the dlc? Granted I’ve always been something of a fire emblem masochist. The Xenologue was absolutely brutal but I never felt like it was truly UNFAIR. The maddening fell xenologue seemed like something that is intended either for postgame, or to be something completely insane. Let’s be real, the FE community has always been insane. The difficulty is called maddening, like… what did people expect?
But is it worse than Revelations? Personally, I enjoyed it on Normal. Perhaps I wrote off my gripes on 5 and 6 as me fraying from pounding the entire Xenologue in one day. I don’t know. The whole “you can’t fix this” thing combined with the “everyone turns out dead because the gods are absent” thing bothered me a lot, though.
The story is so so, wishing that we have more explanation about sombron emblems than making the entire new storylines revolving only around nel and nil. But the gameplay though that makes me want to speedrun these maps on normal just to get the new units to play around in the main storylines. Less personalization (some chars in their canon class make it bad), and no feel of progression because it’s fixed. The most annoying map is definitely chapter 5
I love the base game, so I gambled to avoid spoilers on the DLC. I was personally disappointed by the whole package. I enjoyed the waves 1-3 DLC maps, but the xenologue is a big disappointment for reasons that the article mentions. I also wish that the waves 1-3 dlc didn’t provide exp because even on maddening the game becomes incredibly easy after doing the waves 1-3 DLC early.
Map 6 felt like a proper finale with its punishing pace and brutal boss stats, a map that required you to play by its direction and hold nothing back. Sombron has nothing on this boss. Too bad that the map is so very long that battle saves feel more like a necessity than an oversight even on Hard, your resources depend on main story progress, and you need to beat it on every run where you want to use the new units and classes. I feel I would’ve really loved it if the integration wasn’t so clunky.
To me the fourth map was infuriating. Ivy running away over the mountains felt like ‘cheap BS’ way more than ‘fun challenge’ to me. It was like playing chess with a moron who grabs their king and runs off screaming ‘Hahaha, if the king isn’t there, you can’t checkmaaaaate’. EDIT: And then you mention how it feels the game is punishing you for being clever, which is honestly how the whole DLC feels in general to me. It’s like playing a tabletop RPG with a gamemaster who wants the players to do things ‘the way he wants them to’, and will not accept any other option, making their lives a living hell the moment they go off-track.
I honestly have more negative thoughts about FX than positive. Mostly due to it’s character implementation and their difficulty pacing. If it’s normal mode, then you can just breeze right through it without much strategy. Granted it’s convenient but it speaks to the problem the devs had when doing this side story. Character implementation was done badly because they join at level 20 promoted which can either break the early game or be useless in the end game. Apparently you’re better off waiting until around the Solm arc to recruit them if you want them to feel just right. But again they just did it so poorly. I do sincerely hope that the next Fire Emblem game whatever it might be will do a much much better job when implementing their DLC.
The final map of the xenologue is possibly the most excruciating experience I’ve ever had playing fire emblem in my entire life. It was like every chapter was ramping up the pain before reaching a crescendo. It’s shocking they would expect people would actually want to play this at all, let alone every single time they replayed the main campaign. Chapter 6 is an interesting concept at least, but that’s the only nice thing I could say about it. It’s amazing they managed to find a way to bypass interesting challenge with fixed resources entirely and jump straight to pain and suffering with seemingly zero thought given to the resources at your disposal. I don’t think there’s any actual fair or interesting difficulty available here, every point of difficulty is just “hey what if more reinforcements” or “hey what if you had 1-4 useless force deploys that have awful starting inventories you cant adjust before the battle” or “hey what if we gave someone the absolute worst class they could possibly have”. I would have rather they literally created set teams for each map with set skills equipped, and actually balanced around this, instead of the weird middle ground where you can use everything you’ve unlocked and we just won’t balance at all. And it’s really a shame too, my favorite part of cindered shadows was the extra characters to play with in the main campaign, I was happy to trudge through those fairly unpleasant maps once for the privilege. The dlc would unironically be so much better if you just never had to play it ever again once you’ve done your time.
I played this game on chapter 7 and it made me like Engage less as a game. it exposed to me problems with Engages design I had mostly ignored. I really and genuinely hated basically everything about this. I don’t value difficulty at all in Fire Emblem so the added challenge wasn’t fun. I didn’t enjoy the alt personalities for characters and am really let down by the alt hounds. I hated being punished for clearing the DLC at the early game by getting level 20 units whom then made it where the DLC chapters were unplayable cuz the scaling of the game is so fucked. I hated that i learned if you don’t have enough units to deploy this game actually takes away deploy slots from you and means you have less positioning options. I hated the boring story. Nel was the only saving grace of the DLC and that I could close my eyes and pretend Griss and Zephia are in my team now.
I hated this dlc and I want a refund honestly. Chapters 3 and 6 feel particularly disrespectful to the player, but almost nothing in the dlc doesn’t feel that way (for example, having reinforcements spawn because you warped away from Nil using legitimate strategy or because you moved north from the NW chapter instead of NE). It feels unfinished ngl, with the characters not apparently have consistent motivation and stuff in the trailer basically only being in the game so it can be in the trailer (i.e. if you saw the yellow units on the trailer, you got to see basically everything there was to experience in the yellow units for example). Also there’s bugs such as if you do an activity in the somniel that boosts your stats but then play a xenologue map, you will not get the stats from the activity during the map but you also won’t have the stats anymore after the xenologue map. If you like having fun then you probably shouldn’t play the xenologue, but I can’t justify paying $30 just for extra bracelets. Tl;dr it was jarring to go from such an amazing game in base engage to an insultingly unfun and malicious-feeling dlc for half the cost of the base game; Save your money